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When The Displacement Skills Suffered Imprisonment Effect

09/05/2013

    Displacement skills being detained during the caster, it will be interrupted if the caster end, then imprison invalid. Non- displacement skills with cast time, will not be interrupted by imprisonment.

     

     

     

    Two drama through: Displacement skills being detained during the cast, it will be interrupted if the caster end, then imprison invalid. Non- displacement skills with cast time, will not be interrupted by imprisonment.

     

    The following is a detailed description of the designer:

     

    Sprint interrupt mechanism in the game is quite uniform, but there are some very definite place, and I 'll explain:

     

    Caitlin's rope [E] sprint / jump ( these two mechanisms are the same ), and if you are in leap period, dizziness or imprisoned not let you stop, but if the spell cast period, dizziness or imprisonment will let you stop. In a large number of non- big move sprint / jump mechanism, are keeping this situation ( or there are exceptions, but I can not think ).

     

    Britz skill is typical of his displacement capacity (Q: mechanical Feizhao ) always " win " because, regardless of when it hits you when you 're releasing skills ( in this case, when the skills After being released when you're dizzy a ), or you are flying ( in this case, he is still a high priority, because the final effect is the displacement effect will replace the previous one displacement effects ). On the other hand, even if the casting has started to be hooked, but in the case, the transmission time with the cast will continue to send the player skills.

     

    Gulajiasi impact of suicide bombers [E] without a cast time, will not be interrupted by dizziness or imprisonment, but will be interrupted by other restrictions displacement effects ( eg, blow fly ), or he hit a non- friendly units.

     

    With a non- displacement skill cast time, even while casting stage was dizzy or will continue to complete the cast, such as Izawa Riel in a precise barrage [R], while the case was dazed.

     

    Now is that the reasons for this design. In this case, we are completely wasted magic skills, environmental factors, reduced to the minimum, but still uses a cooling time. For example, Caitlin was being detained in the case can not rope [E], if the confinement occurs at the beginning and end of the casting period ( 0.25 seconds, this and almost all of the non- big trick stuns / detained almost time, or shorter ), she can only spell failure.

     

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